
Here is a tiny preview of the look we are going for and what can be accomplished in Bryce with NO postwork!

Make a new terrain.
Click on the e to go into the terrain editor.
Click on new. You will now have a black preview.
Adjust your brush size to the size shown below.
Set your resolution at 256 for a closeup wave, higher for further away.
Set your color selector to the third bar from the bottom.
Choose elevation.

Draw a wave like design across the terrain, starting with the color on the third bar, and with every new wave, decrease the color.
If your waves look too high for a shore wave, use the raise lower button to adjust.
Click on the slope noise button about 4 times.
Move the slider to change the background to red and clip off the un-needed terrain.
Click on the gaussian edges button 1 time.
You will have something like this...

Make sure you turn the keyframe off (this is intense enough) and check out back to the grid.
Rotate the wave so it lines up with the larger waves at the edge of the water and the smaller bits just on the shore.
Now apply the water spray material.
You can download it HERE.
This is where it gets a bit tricky. You may have to adjust the transparency up or down on the material depending on your sky color and your lighting.
Try different skies. Some will enhance the waves while others will make it almost disappear.
If your waves look to small, press the * key on your keypad to double the size, or click on the a on the control strip to manually adjust the size.
When you have the wave looking like you want, keep duplicating and placing the waves along the shoreline. You can do just a few right by the shore, or as I did extend them out into the water a bit. The terrain's in red below are my waves.

Click on the render button and let it do a couple passes to see how they look. You will probably end up having to stop the render and adjust your waves. Just plop render those spots until you have your waves where you want them. When you think you are set up right, start your render again.
I threw this together quickly, but this is an example of what you can come up with. After you have a good wave, save it as an obp and you can use it over and over... Here is a render with just the waves, nothing fancy...

But wait.... there's more! Add some rolling waves, mist, rocks and download more wave materials on the next page.